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Phoneme Charts

13:34 / BY Matt Watson
In preparation for my dialogue animation piece I decided to create a set of phoneme shapes ready for the lip-sync part of the animation. After watching David Latour's demos I found his style of animation was really effective for lip sync - an area I have always struggled with before. Essentially you create each phoneme shape you anticipate using then using the pose2shelf script save that shape to the Maya shelf allowing you to easily...

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A (very) rough character performance

13:08 / BY Matt Watson
For our first submital I decided to rough out some poses and basic shapes I would like to use in my character performance piece and whilst its still very rough, you do get an idea of where I want to go with the character and the acting in general. Some of the main feedback I got was where the character should be looking and who the character is talking to. My original idea was to...

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Echoes animation (so far...)

07:58 / BY Matt Watson
First submittal is very soon so I decided to render out my animations and compile them together in Adobe premiere to show them to the tutors. All the animations are still work in progress but as you will be able to tell, some more so than others. Overall, I am fairly happy with the timings but I feel the poses on a few of them can still be tightened up, so in the next few...

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Ultimate Image Research

10:30 / BY Matt Watson
When thumbnailing for the Ultimate Image a few key themes and designs were my initial inspiration. I produced research sheets detailing each idea or piece of research and how I may incorporate such a design into my own work. Initially I planned on creating an aesthetically simple design, using minimalist colours and shapes to create a movie-like poster showcasing the character I am working on for our Echoes game project. But as I researched more I found myself...

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Early Versions of the Ultimate Image

10:20 / BY Matt Watson
Continuing on from my Ultimate Image design, I thought I would post a few of my early ideas and slight variations I considered when designing the whole piece. After various thumbnail testing with the movie poster design I decided that a piece showcasing a characters various emotional states would perhaps better showcase me as an animator. Originally I decided to use a rig by Max Norderfeldt to initially place ideas downs for various images and...

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Ultimate Image

04:55 / BY Matt Watson
Recently, as part of my Business studies module  I created an 'Ultimate Image' which essentially showcases my art and animation ability in a single image. Difficulty with that is, as an animator, my work is usually shown through video and multiple frames so picking that single image or pose to show was going to be tricky. I went through various iterations on the design first showing my the characters from Echoes in action poses or in interesting layouts...

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Bow & Arrow Rig

12:54 / BY Matt Watson
I mentioned it briefly but forgot to ever post any info up on the bow and arrow rig I created for the centaur. Its a fairly straightforward setup but I certainly had some issues creating it in the first place, trying several different ideas with nothing useful being made. But then my fellow friend and student Joe Hornsby had a tinker with it and showed me an idea that tied all the bones together under...

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Head Rig Update #4

12:43 / BY Matt Watson
Just spent a couple of hours cleaning up the controls on the rig making a few custom shapes with the CV curve tool and applying them to the various parts of the rig. The controls are easy enough to use and follow although some more variation in colour would be ideal, something I will have to improve upon next time I am working with the rig. ...

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